What? New information? Flipper upgraded? Hells Yes.
Take a lookie at the updated Spec Sheet.
NINTENDO GAMECUBE hardware specifications:
MPU ("Micro Processing Unit") Custom IBM Power PC "Gekko"
Manufacturing Process 0.18 micron IBM Copper Wire Technology
Clock Frequency 485 MHz
CPU Capacity 1125 Dmips (Dhrystone 2.1)
Internal Data Precision 32-bit Integer & 64-bit Floating-point
External Bus 1.3 GB/second peak bandwidth
32-bit address space
64-bit data bus
162 MHz clock
Internal Cache L1: Instruction 32KB, Data 32KB (8 way)
L2: 256KB (2 way)
System LSI Custom ATI/Nintendo "Flipper"
Manufacturing Process 0.18 micron NEC Embedded DRAM Process
Clock Frequency 162 MHz
Embedded Frame Buffer Approx. 2 MB
Sustainable Latency: 6.2ns (1T-SRAM)
Embedded Texture Cache Approx. 1 MB
Sustainable Latency: 6.2ns (1T-SRAM)
Texture Read Bandwidth 10.4 GB/second (Peak)
Main Memory Bandwidth 2.6 GB/second (Peak)
Pixel Depth 24-bit Color, 24-bit Z Buffer
Image Processing Functions Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter
Audio Processing (Incorporated into the System LSI)
Sound Processor Custom Macronix 16-bit DSP
Instruction Memory 8KB RAM + 8KB ROM
Data Memory 8KB RAM + 4KB ROM
Clock Frequency 81 MHz
Performance 64 simultaneous channels, ADPCM encoding
Sampling Frequency 48KHz
Performance
Floating-point Arithmetic Capability 10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total)
Real-world polygon 6 to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory 40 MB
Main Memory 24 MB MoSys 1T-SRAM
Approximately 10ns Sustainable Latency
A-Memory 16 MB 81 MHz DRAM
Disc Drive CAV (Constant Angular Velocity) System
Average Access Time 128ms
Data Transfer Speed 16Mbps to 5Mbps
Media 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology
Capacity Approx. 1.5GB
Input/Output 4 Controller Ports
2 Memory Card Slots
Analog AV Output
Digital AV Output
2 High-Speed Serial Ports
High-speed Parallel Port
Power Supply AC Adapter DC12V x 3.5A
Dimensions 4.3"(H) x 5.9"(W) x 6.3"(D)
*The peak figures listed are all for maximum instantaneous performance and cannot be achieved in an actual game. However, following the conventions of the game industry, they are listed for your reference.